Tag Archives: Kairisei MA

[Kairisei MA-G] [Stage Info] Silky

Source: Chinese Website Guide

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Below is the information about MR boss Silky for Season 2 in Kairisei MA – Global. The information was obtained from the above link and has been verified by me in game.

***Note: All Physical damage is colored RED and all Magic damage is colored BLUE. Heal is colored PINK, and all damage numbers are single target unless otherwise specified!

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The Raw Stats

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Note: Silky lifesteal amount is 3x damage dealt. This stage was introduced very early on, and there wasn’t plenty of info floating around. Hence, HP values are just rough estimates and defense values were left out altogether in the guides =.=

 

The Battle

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*Note: This battle is quick. Enemy movements beyond 7c are left out since the fight needs to be ended quickly anyways and movement from Silky and her parts follow a pretty obvious pattern. 

**Note: The aoe damage and 7c lifesteal damage shown above ALREADY INCLUDES THE MAGIC BUFF from the A side. If you successfully stopped any buff with Achilles or by killing off before buff turn, do your own Math.

 

Basic Tips for the Battle:

  1. This is a DPS race. The faster you kill the safer you are. The sequence should be kill B -> kill A -> kill Silky.
  2. The safest way possible is to be able to kill off B by c4. This can be done by using high board damage blue DPS cards and stacking water chain as much as possible. 
  3. If B is killed by c4, c5 and c6 will be manageable, allowing you to have enough time to finish off A and then Silky. 
  4. The time bomb is set at c7. If you let the buff happen at c5 (almost impossible to kill A by c5), then c7 will at least take out one of your mates. However, Silky and her parts all have pretty low HP, so it is very possible to even end the stage by c6!

 

Good luck!

 

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[Kairisei MA-G] [Guide] How to KRSMA 5: KRSK and YOU

This is part 5 of the Newbie Guide Project titled: How to KRSMA by Brushy 🙂

Other chapters can be found here:

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So this part of the guide wasn’t supposed to be here so soon, but too many people were asking questions about it in the FB group. What is KRSK!? Does it concern me? Why can’t I evolve my cards properly with proper mats, but instead they require strange cards!? What’s that card material at the top-right and bottom-left called and where do I get them? Don’t panic dear friends, this guide is here to save you.

Firstly, let’s have a Q&A session like the previous time.

 

1. What is KRSK?

KRSK, or 乖离进化, or Kairisei evolve/upgrade, is basically a 2nd route of upgrading a 5* UR card apart from the usual one where you need the infamous Legend Kirari and similar element smaller Kiraris. The usual route arrives at a 6* MR card of the same stats composition, same skill, identical element and same Class. KRSK route arrives at a 6* MR card with different stats composition, different skill, different element and different Class, meaning it changes a card into an entirely new one.

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Pain for all beginners…

 

2. Why complicate stuff? Why not just release new cards?

KRSK is a way for the game to bring new life to older, washed up cards (aka store-master cards, or cards best left in the basement store) and turn them into totally different, new, powerful cards of another Class!

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KRSK Unique Himiko

 

3. What are the materials needed to KRSK my card?

Materials are cards dropped from event bosses like Pixie, Dancer and Silky for this season. If you see some cards which look foreign to you, fret not, they will appear in the near future. The KRSK tool was only released into the other servers at around the 13th season, so our server is actually progressing  too quickly in this aspect (resulting in players possessing the OP KRSK Nimue so early in the game ._.).

 

4. Why does it always say 1/6 when I’ve already farmed 6 of them?

So here’s a simple demo.

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In order to KRSK the above Bard card into the new Thief card, we need to have the materials listed. So why is mine 3/3, and not 1/3 like many of you experienced? Cos Fame.

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The game recognizes the number of copies you have in terms of Fame. So, feed 2 into the main one to obtain 3 Fame, and it will automatically show 3/3 in the upgrade screen.

Then once you have gathered all the required mats, you will GET your new KRSK card!

 

5. What happens to my cards’ Fame if I KRSK them?

Fame retains, and non KRSK-ed versions can be fed to the new KRSK-ed version to raise Fame, so you don’t need to KRSK 100 copies just to get a 100 Fame card you like ._.

 

6. How can I go to the normal upgrade screen? This KRSK version sucks (AWC Percival we are looking at you)!

You notice there’s a up arrow on top so just swipe the nasty KRSK preview down and away and you will arrive at the normal upgrade option!

 

7. Can I refund? Like, if I am not pleased with this new KRSK card, can I turn it back to square one?

Of course you can. But then you’ll need more mats, the proper ones though.

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8. Can I still KRSK a card if I’ve already maxed it as a MR at level 60?

Yes of course. However, you will require fewer mats if you do that. Instead of the usual 3 for UR mats and 6 for SR mats, you will now only need 2 per UR mat and 3 per SR mat. You can treat this discount as compensation for the normal evolve mats you used when upgrading the original card from UR to MR 🙂

Also, when KRSK-ing a lvl 50 UR, the end result will be a lvl 1 MR, while KRSK-ing a lvl 60 MR will result in a lvl 60 MR, so… no XP lost!

 

9. Are all cards worth KRSK-ing?

Maybe not. Like the above mentioned AWC Percival, the resulting card is actually not that great while the original card is a staple for Thiefs. Please KRSK at your own discretion and analyze carefully the pros and cons, especially if you plan on playing more than one Class.

 

10. I heard there is a KRSK version of Joan, and it’s very powerful, why don’t I see the option to KRSK it like I do for Himiko?

KRSK cards are also released in seasons. Some KRSK for older cards were released much later than the ones we get to see now. So, please be patient, we are only in Season 2, and I have to say, S2 is HORRIBLY BORING.

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So there’s no easy to way to end this chapter, but let’s say hi to our favorite card again ❤

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[Kairisei MA-G] [Stage Info] S2 Assault Fire Chimera Hell

Source: Chinese Website Guide

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Below is the information about Chimera for Season 2 in Kairisei MA – Global. The information was obtained from the above link and has been verified by me in game.

***Note: All Physical damage is colored RED and all Magic damage is colored BLUE. Heal is colored PINK, and all damage numbers are single target unless otherwise specified!

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The Raw Stats

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Note: In order to kill off all 3 parts before killing Chimera off, you will have to trigger the inner wing at least once to heal up Chimera! If not, just by finishing off the claw and outer wing, Chimera will most likely be slain already (due to spill-over damage and blue aoe cards like Kelpie).

 

The Battle

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*Note: Chimera’s magic aoe and outer wing’s buff are used once every 3 turns, but magic swipe from claw IS NOT. It only happens on 4c, 7c, 9c and 11c. 

**Note: The aoe damage shown above ALREADY INCLUDES THE MAGIC BUFF from the outer wing. If you successfully stopped any buff with Achilles, do your own Math.

 

Basic Tips for the Battle:

  1. This is no longer like Ice Dragon, where claw only does physical damage and main body only deals magic damage. Over here in Chimera Hell, the claw and Chimera herself constantly interchanges between magic and physical damage! Hence, do not blindly throw your debuffs around. Some turns only deal physical damage, so be sure to not waste your magic shields or debuffs on those turns in order to maximize your cards’ efficiency. This is key to winning since Chimera does deal loads of damage even from turn 1 (c3).
  2. The normal and easy way to clear (farm) this stage will be to first eliminate the outer wing (magic buffer), then the claw, and then proceeding to end the battle by killing the main body. Try not to be greedy and poke the inner wing ._. unless you know what you are doing. *IF YOU KNOW WHAT YOU ARE DOING, READ NOTE BELOW :V
  3. Having said that, please do not ignore the 1st table above. The different parts have different armor values against attacks, so be sure to note that down. In short, Mercs and Mills aim the outer wing right from the get go, while Thiefs only attack the claw. This is because though we want to kill the wing asap, the high amount of M.Def wastes too much of the Thief’s dps. 
  4. The time bomb is set at c8. If you cannot kill the outer wing at c8, chances are you will wipe come c9’s aoe. Even if you successfully kill the wing by c8, there is still a huge chance for a member to die due to the magic swipe on c9 as well. Hence, please use all the debuffs and shields you can on c9 to reduce damage taken!
  5. Achilles works equally well in this stage. It can either be used to stop a buff (preferably on c5), or to stop an aoe attack of Chimera herself. Each has its pros and cons so please decide what is best for your team in every situation. 
  6. This tip applies to all high difficulty stage. Please DO NOT bring along pure DPS cards of element other than the counter-element to the stage. You might as well bring another debuff card than swing a 4c Fisherman or Sorang and dealing 148 damage (that’s the damage Pie did with a Fisherman, and it is now deleted permanently from his deck until further notice) with 4 COST! 

****Note: This post was written on the first day of Chimera, so it was actually not complete from a tactical standpoint. The consensus among stable teams now is: Physical focus outer wing then claw, Magic hit inner wing to <50% HP and trigger heal, then switch to claw. Why do we do that? This method makes sure we proc the heal 100%, since by focusing on both outer wing and claw, HP of Chimera might drop too low too quickly, making it impossible to proc heal after claw is dead. Anyway, claw damage is pretty manageable in more experienced teams with higher HP. Once inner wing heals Chimera, you can pretty much leave it and turn to claw. But the rule still stays, Physical damage users please don’t bother with inner wing, you will see 1 damage (unless mega buffed, but then why waste damage).  

*****Note: BEWARE OF KELPIE. Kelpie is good aoe damage and all in Chimera, and MEGA KELPIE (Olwen Claire Tor + Kelpie) is WTFOP, but lesson learnt, try not to use Kelpie together with big buffs. This is not because Kelpie is bad, but cos Chimera is too weak for Kelpie’s awesomeness ._. So Kelpie hits Chimera’s body too, and that extra damage done singly to body might make you lose 1 loot, so…. combat mills out there please tame your bloodlust this time round for the sake of loot. Trolls please go ahead 

Btw, finally got 5* Guinivere with the help of dear friends in FB chat :3

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More details below from the trio’s (Me, Pie, Jello) run during the 1st window of the season 😀

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We were all horribly excited and wanted to give it a try 🙂 However, I was just starting to search for a guide when we began loading into the battle, so I missed quite a few screenshots during this fight. Frequent references needed to be made and I also had to relay the info via chat to Pie and Jello, so it was a highly-stressful situation. So the idea is to aim outer wing for Pie and I, while Jello attacks claw in between debuffs. Magic aoe on the 1st turn so Lunete off you go!

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I missed the shot for 4c, but judging from the buff on our team, I used a Laudine. These 2 cards were used on 5c to maximize our cost. Btw, the Achilles worked 🙂

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As a Mill, we normally just shield and debuff all the way until our burst turn. This isn’t boring though, since we have to constantly decide the best cards to use for that turn. We know that for the next 2 enemy turns we will face huge magic damage so Tarquin will be a must if we have her in hand. She is also great for stacking blue chain in this stage. Robert is always a great card to throw out whenever there is physical damage coming that turn, especially if our mates do not all throw him out as well (overkill ._.).

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Turn 7 was missed but it wasn’t exciting anyways, since c8 is the burst round. So in this stage we get to use Kelpie, an aoe that will shine here since there are so many parts to this boss. Healer has enough sense to throw out a Claire and I thank him ❤

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Of course outer wing got destroyed on c8, and we continue marching on. Damage is more or less manageable now and we proceed to kill off the claw.

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Really this stage is all about mitigating enough damage and finishing off the outer wing asap. If you can destroy it by c5 I applaud you. If not it’s best you Achilles it and prevent 1 buff stack. IF NOT, I wish you all the best. It is still possible, just much more difficult. But if everyone goes in with 28k HP then this stage will be so much easier. For us, Jello had 20k, I had 19k and Pie had 18k…

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At last, I wish everyone all the best in farming the Artiste card this season. Not a very exciting card, since Mill DPS cards, no matter how fantastic they are, will always be secondary and picked up only for their counter-element stages. But try not to miss it though since it’s free.

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This 40% Claire card is pretty good for Bards as of now 🙂 Stack it with Claire for more deeps!