Tag Archives: Translations

[Moonlight Blade OL] [Translations] Key Information and Abilities of the Current 7 Released Jobs (身份)

Here is my attempt to translate the summarized info about the jobs (身份) available now in Moonlight Blade Online. Jobs are a very essential part of playing this game, but the game does badly in explaining the system. They are extremely complex in terms of gameplay, but their potential is huge. If played well, they can earn you lots of gold and also bring much fun into your gaming experience. In addition to gold earning uses, they also provide a variety of other uses, like mass PvP advantages, crafting, team buffs and even permanent stat boosts. Without further ado, here’s the translated table from the duowan website (please click on the images to enlarge them).

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Screenshot 24

As it is translated, do pardon any mistranslations on my part, since I am not a master of English or Chinese, nor am I a seasoned veteran of the game. I have not personally played as all of the jobs before, so I cannot understand some of the specific skills and abilities stated in this table (marked ???). However, I do hope this still proves useful ^^

 

Source: Table of job information from Duowan page

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[Moonlight Blade OL] [Translations] Article on Gear Progression and the Need to Start Early!

I entered the Moonlight Blade Online’s last Closed Beta near the end of May, but have not been posting about it mainly cos of the huge workload from school, and that the game is incredibly confusing for newer players like me. The amount of content to experience and learn is huge compared to many MMOs out there, and without proper reading up and research, it’s daunting.

The first information overload was the gear part, which is every MMO’s heart and soul. I will most likely touch on the specifics of the gear system on another follow-up post next time, but I’m trying to rush out this post to help new players realize one thing: start doing up your gear right from the start. This game isn’t like DN where you need to change out the whole set come a new level cap. The whole process of updating gear will become much easier and manageable if you work on it from a low level and this article explains just why it is so.

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This article will mainly be a translation of a quality post on duowan forums. Note:
– All information about the game is extracted from the original article, and all credit goes to the original author of the post.
– As with all translations, info may be lost or changed to a certain extent. This is mainly due to the fact that as a player, I have a certain point of view regarding the matter as well, and I will try to make the info easier to understand for English-readers.
– Most of my own opinions will be put in brackets.
– The main article or source will be linked at the bottom of the post.

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Many new players think that the current gear present in the game (low level) are just for temporary use, and will be switched out come higher level caps, so there is no real need to invest time and effort into gear now. They think they can easily do up their gear when the higher level cap arrives. But I would like to say that if you only start doing up gear when you’re level 80 or 90, your character will be more or less obsolete by then, unless you spend real money to buy them off players. This post aims to clear the doubts of newbies. The essence of gear in MBOL is not the gear itself, but the ENCHANT LEVEL (gear pieces start with enchant level 0, and can be raised to a certain level depending on the item level and rarity).

First of all, let me share with you guys some basic information about gear in MBOL:

1. No matter the item level of a gear, the amount of experience required to raise a particular enchant level is the same. For example, if you need X EXP to level an item level 1 gear from enchant level 0 to 1, an item level 90 gear will also only need X EXP to level from 0 to 1 enchant level.

2. The amount of bound gold required to level up an item is always at the same rate, no matter what kind of materials you use. 1 EXP = 2.5 silver.

3. So enchanting gear seems fair up till now, but the main catch is that there is a level system to the materials used to enchant gear as well… Every type of enchanting mat will state that it will have full effect on gear under X item level, and cannot be used on gear of X+10 level. This way, it will have 50% effect on gear between levels X and X+10.

For example, say a mat is supposed to provide 40 EXP under full effect for item level 60 gear and below. It will cost 1 gold to use it and the under level 60 gear will receive the full 40 EXP. If it is used on a gear of item level 65, however, the gold required will be the same, but the gear will only receive 20 EXP at the end of it.

(IMO, this is also the reason why you start building your gear from a low level. Extra gear you obtain through dungeons of lower level can be extracted to give enchant materials, and these materials will therefore be of low level too. They will be best used to enchant gear of low level, to give the full EXP it contains.)

4. Now there is a transfer system in MBOL that makes all this possible. Enchant EXP, along with additional stats of a gear (I call it 3rd party stats) can all be transferred to another item (of the similar gear slot and of similar job/class) ONCE (3rd party stats can be replaced more than once, but enchant EXP and 匠心值 can only be obtained once by a gear). So all you need to do is, start enchanting a low level gear, probably max it out to say 5/5 enchant level, then transfer the EXP to a higher level gear with max enchant level 7, and you will instantly be at 5/7. From there, you will only need to get the 2 extra levels for your new high level gear! This system makes leveling your gear very progressive, instead of starting from 0/11 for purple level 51 gear.

So, based on the above points, we know that in order to effectively enchant item level 80 gear (at level 80 cap), we will need a mat that works well on gear below item level 90, and cannot be used on gear above item level 100. This type of mat will only be obtainable from a level 81 dungeon, which you do not have access to yet. You can very well use mats of lower level, but the efficiency is halved.

In conclusion, start enchanting your gear from a low level. At level 31, players can already farm the 31 dungeon easily and get their purple 31 gear, with max enchant levels 3/3 (which is easy to max too). You do not need crafted purple gear at this stage as they do not offer much additional stats, only higher enchant levels caps. Extra farmed gear can be extracted for the enchant mats, and if they are not enough, make use of free mats you obtain everyday to craft gear then extract. (While crafting, take note of any good 3rd party stats! They can be transferred to your main gear :))

Come level 41 the gear will have higher enchant level caps, but simply transfer the EXP over and you can save lots of time and gold! (Additionally, you will always stay relevant in this game, since you will be constantly equipped with high enchant level gear of your level range.)

Even if you are now stuck with high item level gear with 0 enchant level, it is still wiser to enchant a lower item level gear first, then transfer over the exp, since lower item level gear are dirt cheap.

An MMO needs a player to invest time and effort (or money) in order to progress well. If you are not willing to invest anything and still want to stay relevant with other players, you are more suited to be a screenshot guy.
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To end off, I would like to say that when I first started, I did not pay much attention to this gear progression thingy as it is pretty confusing, and I’m paying the price now. When most players are at 5k power points at level 60, and constantly only want to party with others with similar power points, I’m here stuck with only 4k power, and that is already after I tried my best to raise it from a meagre 3k last week.

As with most Chinese MMOs, stats is very important, in both dungeon play and socializing in game. And stats come from gear. The gear in this game can be very manageable with the system described above, so why not start early?

Source:
– Original forum post on duowan, dated 30th June 2015: link.

[ToS] [Patch-Preview] ToS February Patch 8.1 Preview Article Translations and Information ^^

This will mainly be a translation post regarding the upcoming version 8.1 patch for Tower of Saviors. Another long article which looks scary to even start translating. Regardless, here we go…

Note:
– All information about new features or cards and abilities are extracted from the news articles online. My input will only be deductions or guesses built upon those information.
– As with all translations, info may be lost or changed to a certain extent. This is mainly due to the fact that for the majority of the info, only a 1-sentence description has been provided in the article without video evidence of how detailed mechanics work. Thus, certain deductions have to be made on vague descriptions.
– The main article or source will be linked at the bottom of the post.
– Sources which were written in English and do not need to be translated will only be linked.

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Brand New Areas to Explore

NEW CONTENT!!!!!
NEW CONTENT!!!!!

So for the first time ever, we are getting a new “map” at the “homepage”!! Swipe down from the normal page to access the new map. The castle on the top left hand side can be used to access the Guild interface, and will progressively enlarge (develop) as you level up your guild! The top right floating thingy is used to access PVP and multiplayer. Multiplayer spirits count will also be displayed above the PVP structure. The statue below is reserved for future events so stay tuned! More buildings and structures will come in the near future, along with many new features in ToS 🙂

 

New Series of Dragons

It’s been some time since we last saw a new dragon face. Now, a new series of dragons will arrive once again, but sticking to the current trend of racial harmony in ToS, they will enjoy bonuses with Gods and Fiends (ermm.. i forgot the new name for them).

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New Dragons finally. Stop using the Faugn Ursula Novalis Daji plox.
New Dragons finally. Stop using the Faugn Ursula Novalis Daji plox.

Active: For 1 turn, Dragon attack 1.5x. Convert 5% of actual damage done by Dragons into HP recovered, max of 50% of max HP healed. Active and leader ability damage not counted.
Leader: If there are only Dragons in the team, for every combo 125% increased damage. (Do I see a Dragon Daji ._.)

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This leader allows Dragons and Gods to be tgt. If same element attack is launched and recovery is done, there is a chance of critical damage.
This leader allows Dragons and Gods to be tgt. If same element attack is launched and recovery is done, there will be critical damage done(?).
Green version of the Dragon/God leader. Active: For 1 turn, whole team attack 2x. Next turn's recovery = 0.
Green version of the Dragon/God leader. Active: For 1 turn, whole team attack 2x. Next turn’s recovery = 0.

Pretty good active really, since the drawback is minimal. Not often will you desperately need to heal the turn after a burst, unless in Transmigration where you have to use a same active more than once. Else, just leave this skill near the end of a battle, or whenever you have full HP and can take a hit or the mob next turn doesn’t have CD1…. the list goes on and as you can see, it’s pretty manageable 🙂

Some nice damage with Hertz.
Some nice damage with Hertz.
Fire Dragon's Dragon + Fiend team.
Fire Dragon’s Dragon + Fiend team. Active: All received damage is reduced by 20%, lasts until no more Red runes are dissolved. When the effect is in place, CD will not recharge.

Red Dragon leader ability from video: When only Dragons and Fiends are in the team, team attack 300%. If additional effects are in place, there is a 25% chance Fire damage will increase by 50% (effect can be stacked).

Light Dragon likes racial harmony. Active: For 1 turn, attack increases according to the number of races in the team, max 2.25x.
Light Dragon likes racial harmony. Active: For 1 turn, attack increases according to the number of races in the team, max 2.25x.
Dark Dragon's abilities have already been shown. This is just here to display the awesome damage and healing.
Dark Dragon’s abilities have already been shown. This is just here to display the awesome damage and healing.

 

Journey to the West Amelioration ❤

No new Power Release for this patch, but Amelioration for one of the strongest series in the game is still great 🙂 JttW cards will generally enjoy a boost in Atk and HP.

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The immensely powerful JttW converters get upgraded again.
The immensely powerful JttW converters get upgraded again.

So now Ao Guang (and his mega double convert siblings) turns all Blue runes under him into enchanted. Additionally, the next CD will be reduced to 6? Not entirely sure what it meant, but I’m guessing it would be too OP to let his CD be PERMANENTLY reduced to 6.

Wukong active: For 3 turns, ignore defense of all mobs. For the 1st turn, team attack x 1.5.
Wukong active: For 3 turns, ignore defense of all mobs. For the 1st turn, team attack x 1.5.

Additionally, I think the article suggests Wukong’s leader ability gets upgraded too, to 80% damage reduction…

Daji, on the other hand gives boost to Atk and Rec as long as you dissolve 3 or more runes under her.

 

Interface and Quality of Life Upgrades ❤

New Guild missions.
New Guild missions.

Further changes have been implemented for guild missions. New missions and stages have been introduced, allowing players to gather materials in addition to obtaining the black keys when completing them!

New attack animations for the new Dragon series and XuanYuan series (claw swipe and sword slash animations).
New attack animations for the new Dragon series and XuanYuan series (claw swipe and sword slash animations).
Sword slash ._.
Sword slash ._. Pardon my England really.
New settings options to change graphics details and attack animations.
New settings options to change graphics details and attack animations.

 

The Official Video

Very good damage IF all the actives are used! The flaw I see would be that 20% damage reduction is not really useful in this team, especially if you have 2 of these actives D:

 

Sources:
February 13th news article on Patch 8.1.