[Kairisei MA-G] [Stage Info] S2 Assault Fire Chimera Hell

Source: Chinese Website Guide


Below is the information about Chimera for Season 2 in Kairisei MA – Global. The information was obtained from the above link and has been verified by me in game.

***Note: All Physical damage is colored RED and all Magic damage is colored BLUE. Heal is colored PINK, and all damage numbers are single target unless otherwise specified!



The Raw Stats


Note: In order to kill off all 3 parts before killing Chimera off, you will have to trigger the inner wing at least once to heal up Chimera! If not, just by finishing off the claw and outer wing, Chimera will most likely be slain already (due to spill-over damage and blue aoe cards like Kelpie).


The Battle


*Note: Chimera’s magic aoe and outer wing’s buff are used once every 3 turns, but magic swipe from claw IS NOT. It only happens on 4c, 7c, 9c and 11c. 

**Note: The aoe damage shown above ALREADY INCLUDES THE MAGIC BUFF from the outer wing. If you successfully stopped any buff with Achilles, do your own Math.


Basic Tips for the Battle:

  1. This is no longer like Ice Dragon, where claw only does physical damage and main body only deals magic damage. Over here in Chimera Hell, the claw and Chimera herself constantly interchanges between magic and physical damage! Hence, do not blindly throw your debuffs around. Some turns only deal physical damage, so be sure to not waste your magic shields or debuffs on those turns in order to maximize your cards’ efficiency. This is key to winning since Chimera does deal loads of damage even from turn 1 (c3).
  2. The normal and easy way to clear (farm) this stage will be to first eliminate the outer wing (magic buffer), then the claw, and then proceeding to end the battle by killing the main body. Try not to be greedy and poke the inner wing ._. unless you know what you are doing. *IF YOU KNOW WHAT YOU ARE DOING, READ NOTE BELOW :V
  3. Having said that, please do not ignore the 1st table above. The different parts have different armor values against attacks, so be sure to note that down. In short, Mercs and Mills aim the outer wing right from the get go, while Thiefs only attack the claw. This is because though we want to kill the wing asap, the high amount of M.Def wastes too much of the Thief’s dps. 
  4. The time bomb is set at c8. If you cannot kill the outer wing at c8, chances are you will wipe come c9’s aoe. Even if you successfully kill the wing by c8, there is still a huge chance for a member to die due to the magic swipe on c9 as well. Hence, please use all the debuffs and shields you can on c9 to reduce damage taken!
  5. Achilles works equally well in this stage. It can either be used to stop a buff (preferably on c5), or to stop an aoe attack of Chimera herself. Each has its pros and cons so please decide what is best for your team in every situation. 
  6. This tip applies to all high difficulty stage. Please DO NOT bring along pure DPS cards of element other than the counter-element to the stage. You might as well bring another debuff card than swing a 4c Fisherman or Sorang and dealing 148 damage (that’s the damage Pie did with a Fisherman, and it is now deleted permanently from his deck until further notice) with 4 COST! 

****Note: This post was written on the first day of Chimera, so it was actually not complete from a tactical standpoint. The consensus among stable teams now is: Physical focus outer wing then claw, Magic hit inner wing to <50% HP and trigger heal, then switch to claw. Why do we do that? This method makes sure we proc the heal 100%, since by focusing on both outer wing and claw, HP of Chimera might drop too low too quickly, making it impossible to proc heal after claw is dead. Anyway, claw damage is pretty manageable in more experienced teams with higher HP. Once inner wing heals Chimera, you can pretty much leave it and turn to claw. But the rule still stays, Physical damage users please don’t bother with inner wing, you will see 1 damage (unless mega buffed, but then why waste damage).  

*****Note: BEWARE OF KELPIE. Kelpie is good aoe damage and all in Chimera, and MEGA KELPIE (Olwen Claire Tor + Kelpie) is WTFOP, but lesson learnt, try not to use Kelpie together with big buffs. This is not because Kelpie is bad, but cos Chimera is too weak for Kelpie’s awesomeness ._. So Kelpie hits Chimera’s body too, and that extra damage done singly to body might make you lose 1 loot, so…. combat mills out there please tame your bloodlust this time round for the sake of loot. Trolls please go ahead 

Btw, finally got 5* Guinivere with the help of dear friends in FB chat :3



More details below from the trio’s (Me, Pie, Jello) run during the 1st window of the season 😀


We were all horribly excited and wanted to give it a try 🙂 However, I was just starting to search for a guide when we began loading into the battle, so I missed quite a few screenshots during this fight. Frequent references needed to be made and I also had to relay the info via chat to Pie and Jello, so it was a highly-stressful situation. So the idea is to aim outer wing for Pie and I, while Jello attacks claw in between debuffs. Magic aoe on the 1st turn so Lunete off you go!


I missed the shot for 4c, but judging from the buff on our team, I used a Laudine. These 2 cards were used on 5c to maximize our cost. Btw, the Achilles worked 🙂


As a Mill, we normally just shield and debuff all the way until our burst turn. This isn’t boring though, since we have to constantly decide the best cards to use for that turn. We know that for the next 2 enemy turns we will face huge magic damage so Tarquin will be a must if we have her in hand. She is also great for stacking blue chain in this stage. Robert is always a great card to throw out whenever there is physical damage coming that turn, especially if our mates do not all throw him out as well (overkill ._.).


Turn 7 was missed but it wasn’t exciting anyways, since c8 is the burst round. So in this stage we get to use Kelpie, an aoe that will shine here since there are so many parts to this boss. Healer has enough sense to throw out a Claire and I thank him ❤


Of course outer wing got destroyed on c8, and we continue marching on. Damage is more or less manageable now and we proceed to kill off the claw.


Really this stage is all about mitigating enough damage and finishing off the outer wing asap. If you can destroy it by c5 I applaud you. If not it’s best you Achilles it and prevent 1 buff stack. IF NOT, I wish you all the best. It is still possible, just much more difficult. But if everyone goes in with 28k HP then this stage will be so much easier. For us, Jello had 20k, I had 19k and Pie had 18k…


At last, I wish everyone all the best in farming the Artiste card this season. Not a very exciting card, since Mill DPS cards, no matter how fantastic they are, will always be secondary and picked up only for their counter-element stages. But try not to miss it though since it’s free.


This 40% Claire card is pretty good for Bards as of now 🙂 Stack it with Claire for more deeps!



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