[Kairisei MA-G] [Guide] How to KRSMA 2: The Card

This is part 2 of the Newbie Guide Project titled: How to KRSMA by Brushy 🙂

Other chapters can be found here:


So after getting through the most boring and idiot-proof part of the game, we shall look at what a card consists of. This info can actually be obtained from the tutorial in the in-game Notices, but for those of you who reject the Notices section and want some more info (or not), here’s another simple guide.


The Card


  1. Class and Element: Tells you what class this card belongs to. 2 swords crossed indicates Mercenary, shield represents Merchant (Millionaire), circle represents Thief while Heart represents Bard. Red = Fire, Blue = Ice, Green = Air, Yellow = Light and Purple = Dark. R>G>B>R, while L>D>L (they are loops). Elements are a major part of combat, especially for DPS, since using the right element boosts damage by a HUGE amount, while using the wrong one does nothing more than a scratch. For other classes, it determines whether you can help stack up the chain and aid team DPS and healing.
  2. Card Rarity: Ranges from 1* to 6*, some cards can be upgraded to increase their rarity. In other KRSMA versions, there are actually empty stars after the full stars to indicate if the card can still be upgraded, but so far in the EN version we don’t get that helpful feature D:
  3. Type of Card: Tells you what the card does. P = Physical, meaning physical DPS card. M = Magic, meaning magic DPS card. H = Heal, meaning healing card. I = ?, but it just means debuff card, which can be decreasing an enemy’s defense or damage. D = Defense, meaning shields. S = Support, meaning buffs like physical attack increase etc.
  4. Name of Card: Many cards are actually the same character. For example, there are already 2 Enides already so early into the game, the bard one and the mill one, but they have vastly different skills and potency and should be treated as 2 original beings (cards). However, one tends to be more well-known than the other, so if people say “pls use Enide now”, it means “Bard, pls team heal now!” and not “Mill, pls use your SR (4*) Wind DPS card now!” ._.
  5. Card Level: Tells you the maximum level of this card at this rarity and the current level of the card.
  6. Fame: Indicates the current Fame level of the card from 1 to 100. Fame is an important topic and will be discussed further in the next part of the guide.
  7. Cost: States the cost requirement to use the card. Cost is a very important stat of a card, since it determines whether a card is flexible or not in most situations, and whether the skill kit is worth the amount it costs to play. It is also unwise to put more than 3 high cost cards in any deck as the risk of handlock in turn 1 would be too high.
  8. Skill: The most important aspect of a card. In the level up window, the system shows you the “Sync” version of the skill by default. Sync means the skill that will be activated if your current class is identical to the card’s class (playing a Thief card from a Thief deck as a Thief). One mainly looks at the Sync skill since most classes build decks around their own set of class cards. For other classes like Merc, players will sometimes have to look at the “Norm” version of the skills (non-Merc cards used by Merc) and borrow DPS cards from other classes due to the limited supply of Merc DPS cards per element. Note that some parts of the skills do not mention potency… (additional Recovery buff for some heals of Bard)
  9. Card Stats: HP is the most important stat amongst the 4. By losing a large amount of HP, cards can have less stats distributed to the other 3. But those stat increases are too low as compared to the amount that buff cards give, and so players usually rate high HP cards better. Pure HP cards are so well-known that they are referred to as 4188s, since that is the highest amount of HP for a MR card, with 0 other stats. If a card has stats that do not even complement the class (bard cards giving matk instead of recovery), it will be rated even lower D:
  10. Lock Button: Allows you to lock a card and prevent accidental selling off.
  11. Details: Brings you to this…


Really these additional info are pretty lame. In the CN version there is an additional page which shows max stats and max skill potency, which is very helpful. Hope we get that feature someday.



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