[ToS] [Patch-Preview] ToS Patch 9.2 Preview Article Translations and Information ^^

This will mainly be a translation post regarding the upcoming version 9.2 patch for Tower of Saviors. Lately I’ve been a little too busy to write, but I will still translate important update patch notes whenever I can. So, let’s move on to the news article 🙂

Note:
– All information about new features or cards and abilities are extracted from the news articles online. My input will only be deductions or guesses built upon those information.
– As with all translations, info may be lost or changed to a certain extent. This is mainly due to the fact that for the majority of the info, only a 1-sentence description has been provided in the article without video evidence of how detailed mechanics work. Thus, certain deductions have to be made on vague descriptions.
– The main article or source will be linked at the bottom of the post.
– Sources which were written in English and do not need to be translated will only be linked.

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New Fairytale Series

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Dark, Green and Red respectively.
Dark, Green and Red respectively.
Blue “fairy”.

Active: For 1 turn, team attack x 1.5. For the next turn, damage received will be halved.
Leader: If combo count is an odd number, Water attack x 2. If combo count is an even number, Water attack x 3.5.

Evolved Blue fairy: Louis.
Evolved Blue fairy: Louis.

Not sure if this will be a good leader card. Reminds me of Ed leader teams, which I’m not very fond of, since there is no guaranteed strength on specific turns.

Green fairy Alibaba.
Green fairy Alibaba.

Active: For 1 turn, team attack x 1.5. If both leader and ally cards are identical, team attack x 2.5.

Pretty decent active. 2.5x team attack boosts are hard to come by, and normally would require very strict requirements (Horned King, Odin etc). So if you ever use a Green (or any kind of team actually, since it boosts team attack and not Green attack) team with identical leaders, be sure to include Alibaba in it!

Red fairy.
Red fairy.

Active: Turn all Green runes into Red runes. According to the number of Green runes converted, team attack is increased for 1 turn, to a max of 1.8x with 4 runes converted.

Pretty handy convert/booster. 1.8x is a significant boost, especially if you also convert this many runes!!
Pretty handy convert/booster. 1.8x is a significant boost, especially if you also convert this many runes!!

This red one, is also pretty good IMO. Maybe it isn’t built for things like Greek, but for combo count teams like Daji/Norse, high multiplier teams like Jackie and teams which are just plain sick like Ninurta, this card should come in pretty handy. Might not fit into most experienced players’ Ninurta teams though, since it is already very packed. But for players lacking 1 or 2 Nezhas, it might not be a bad idea to give this fairy a try 🙂

Dark fairy.
Dark fairy.

Active: For 1 turn, self and adjacent members attack x 1.5. If the adjacent members’ attack is lower than the fairy’s, that member’s attack will x 3.5 instead.

Lol, that boost with Basti.
Lol, that boost with Basti.

 

PR RGB Blood Fiends Adjustments

Firstly, I’m sad. RIP Jack and Todd, you are not loved, and you shall remain as a collectible.

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This change only applies to improved leader abilities when 2 Blood Fiends are used as ally and leader.

New leader (Elizabeth): Water attack x 2. By dissolving Blue, Red and Heart runes, Water attack receives bonus multiplier of 300% for that turn. Water attack multiplier next turn will be decreased by 1, to a minimum of 2.

So, the new RGB Blood Fiends’ base multiplier is changed to 2x, to a max of 3.5x by dissolving Blue runes every turn and charging up. If the player decides to use the bonus 3x multiplier by matching the required 3 rune types, the penalty next turn will only be 2 stacks off the current, meaning if you use it at max stacks 3.5x, next turn’s multiplier will be 2.5x. This change effectively reduces the shortcomings of Blood Fiend teams.

 

Interface and Quality of Life Upgrades ❤

Tutorials on update changes.
Tutorials on update changes.

Now, upon entering the game for the first time after the update, players will be greeted with a short tutorial on interface and functional updates.

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New “bring to top” function in backpack.

Players will be able to bring a specific card to the top of his backpack list. This enables ease of access to the card, and does not stack with the “favourite” function. Hence, for cards that you do not want to mistakenly sell or feed away, do remember to still favourite them!

Auto-equip crafts button...
Auto-equip crafts button…

So players can now auto-equip crafts to a team now. The system prioritizes rarity and color/member aspects of a craft (not really sure how intelligent it is), so lazy players going into easy battles can save time by using this new feature.

To enable new players to understand the world of crafts better, upon reaching level 10, they will be prompted to enter a crafts tutorial. More advanced players can also access the tutorial from the main menu.

 

Nidhogg Nightmare :O

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Time: June 26th 2200 hrs – June 27th 2359 hrs

So yet another sealed boss has joined the PR party.

Annoying bosses fill the stages, like this cannot be controlled tumbling monster D:
Annoying bosses fill the stages, like this cannot be controlled tumbling monster D:

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Well, time to speculate their abilities ._.
Well, time to speculate their abilities ._.

 

The Official Video

Seeing that the last round of attack was only achieved with normal spinning, rune conversion and the Green fairy’s boost, it’s not too shabby. Though I seriously doubt the power of Norse now, Green fairy should see quite some play in a variety of teams in the near future 🙂

 

Sources:
June 17th forum post on Patch 9.2 information.

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2 thoughts on “[ToS] [Patch-Preview] ToS Patch 9.2 Preview Article Translations and Information ^^”

  1. Hi brushy and Friends, i really like your translation for Tos patches and really good job on that, anyway, i was typing mainly for the help with Main page of your website, i think would be wise making Main page smaller and not having to load whole and every patch every times i visit your page,

    So easy solution woulde be to add one line to your source code
    right under your Patch notes picture,

    This way your Main page woulde consist only of picture of each Patches, and whenever someone will visit your pages, it would take less time for them to load the web ^^

    1. without “z” at begining (wordpress already formates it :D)
      and u can switch xxxxx for others words if u dont like “read more”

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