This will mainly be a translation post regarding the upcoming version 9.1 patch for Tower of Saviors. It’s been quite a while since the previous patch and as usual, I’m always waiting for new patches for some new stuff to do in the game… Looks like this patch will either be introduced end April or May.
– All information about new features or cards and abilities are extracted from the news articles online. My input will only be deductions or guesses built upon those information.
– As with all translations, info may be lost or changed to a certain extent. This is mainly due to the fact that for the majority of the info, only a 1-sentence description has been provided in the article without video evidence of how detailed mechanics work. Thus, certain deductions have to be made on vague descriptions.
– The main article or source will be linked at the bottom of the post.
– Sources which were written in English and do not need to be translated will only be linked.
Collaboration with 怪物弹珠
So this Chinese game is a pinball genre game where you drag and shoot your characters (in the form of pinballs on board) to strike enemies and destroy them. Judging from the number of characters in this game, it looks well-established… but the graphics are abit outdated IMO. Well anyways it has got nothing to do with this ToS update, and we simply are gna have a new series of cards based on this game 🙂
The article kinda suggests that the way to obtain these new cards would be from weekly special stages.
So why partner with another mobile phone game? Let’s steal their gameplay!
So as you might guess, we can now play pinball in ToS too ._. The exact mechanism is unknown but it looks more fun than some of the minigames we already have…
Pre-condition: Used by Fire members
Charge-up: Dissolve Fire runes (first batch only)
Skill II: Increase damage done by Fire members on Fire enemies for 1 turn T.T
To play, drag the character balls to aim, bump runes within 20 seconds to obtain points. Attacking special icons will reward you with additional points and combos. By successfully destroying a rune, it will become enchanted. By destroying the enchanted rune, the corresponding element will enjoy attack bonus.
New Series: Toy Spirits
Active: Recovery x 200% until no Heart runes are dissolved.
Active: Convert 7 runes into Heart runes. Activating this skill will result in accumulated rounds = 0. (Should be a n+1 kind of turn-convert, where n = accumulated rounds since last activated)
New series based on Elves and Recovery. Hmmmmm…
Greek Beasts Power-Release :O
For older players like me, the first reaction would be “ABOUT TIME, Madhead!”. Well, these cute pets have been around plaguing our lives and our Seal Card machine for as long as I can remember, and back then they appear in hordes as Silver card draws and selling them don’t refund souls and…. I’m already weeping tears of Little Griffins and Evil Goats thinking about it.
However, as a Dark player, I must commend how valuable a Baphomet is (and Red players should love their Cerbs, at least while thinking about how Green players have Medusa for their Greek Beast ._.) and how much I still use him even to this day. Thank you, dear Baphomet(s).
Active: Same as before, converting Hearts to Dark.
Leader: Dark attack 200%, Dark Beast attack 350%!
Do watch the official video below if you are curious what this Dark Beast team can do 🙂 Pretty convenient and powerful I must say.
Though these cute beasts have now been removed from the Diamond Seal drawer, I do not miss them. But I agree that newer players should be allowed to obtain them, especially those simple, solid converters that everyone loves. So it is said that they will soon make their way into a special drawer.
Enchantress Amelioration 😀
I’ve been thinking they would never be given upgrades like PR and Amelioration, since they are still one of the most powerful series after so long. But then, if cards are given weak Amelioration abilities, that means their fates are sealed.
Nothing much to say here. Ame II gives a column 4 runes = ?% bonus attack, while Ame IV gives reduction in initial cooldown (from 10 to 6 for Circe).
IMO, Enchantresses are powerful, and their actives should not be boosted any further (except for maybe.. Circe, cos she sucks in the current Daji meta) at least for now. So an attack boost via column dissolve is good to have, especially for Babylons and Greeks. The initial cooldown reduction, however, is rather weak. One might see it as “Let’s turn her on faster so that we can start dealing TONS OF DAMAGE faster and win” but really it’s never really safe to activate them most of the time until you are dealing those killing blows at the boss stage. Will you reach the boss of GM/SM stages within 6 turns? I think/hope not.
Interface and Quality of Life Upgrades ❤
If you are one of those players that no guild wants, and happen to be complaining about not being able to access black key stuff, this is the patch for you. All “free” players are now considered part of the worldwide guild, and can access some of the guild privileges around.
So… every serious player should join a proper guild, please.
The Official Video
So, here’s the new Dark Beasts team. Simple converting and attack style with high multipliers. No super rare cards involved 🙂