[ToS] [Patch-Preview] ToS February Patch 8.1 Preview Article Translations and Information ^^

This will mainly be a translation post regarding the upcoming version 8.1 patch for Tower of Saviors. Another long article which looks scary to even start translating. Regardless, here we go…

Note:
– All information about new features or cards and abilities are extracted from the news articles online. My input will only be deductions or guesses built upon those information.
– As with all translations, info may be lost or changed to a certain extent. This is mainly due to the fact that for the majority of the info, only a 1-sentence description has been provided in the article without video evidence of how detailed mechanics work. Thus, certain deductions have to be made on vague descriptions.
– The main article or source will be linked at the bottom of the post.
– Sources which were written in English and do not need to be translated will only be linked.

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Brand New Areas to Explore

NEW CONTENT!!!!!
NEW CONTENT!!!!!

So for the first time ever, we are getting a new “map” at the “homepage”!! Swipe down from the normal page to access the new map. The castle on the top left hand side can be used to access the Guild interface, and will progressively enlarge (develop) as you level up your guild! The top right floating thingy is used to access PVP and multiplayer. Multiplayer spirits count will also be displayed above the PVP structure. The statue below is reserved for future events so stay tuned! More buildings and structures will come in the near future, along with many new features in ToS 🙂

 

New Series of Dragons

It’s been some time since we last saw a new dragon face. Now, a new series of dragons will arrive once again, but sticking to the current trend of racial harmony in ToS, they will enjoy bonuses with Gods and Fiends (ermm.. i forgot the new name for them).

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New Dragons finally. Stop using the Faugn Ursula Novalis Daji plox.
New Dragons finally. Stop using the Faugn Ursula Novalis Daji plox.

Active: For 1 turn, Dragon attack 1.5x. Convert 5% of actual damage done by Dragons into HP recovered, max of 50% of max HP healed. Active and leader ability damage not counted.
Leader: If there are only Dragons in the team, for every combo 125% increased damage. (Do I see a Dragon Daji ._.)

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This leader allows Dragons and Gods to be tgt. If same element attack is launched and recovery is done, there is a chance of critical damage.
This leader allows Dragons and Gods to be tgt. If same element attack is launched and recovery is done, there will be critical damage done(?).
Green version of the Dragon/God leader. Active: For 1 turn, whole team attack 2x. Next turn's recovery = 0.
Green version of the Dragon/God leader. Active: For 1 turn, whole team attack 2x. Next turn’s recovery = 0.

Pretty good active really, since the drawback is minimal. Not often will you desperately need to heal the turn after a burst, unless in Transmigration where you have to use a same active more than once. Else, just leave this skill near the end of a battle, or whenever you have full HP and can take a hit or the mob next turn doesn’t have CD1…. the list goes on and as you can see, it’s pretty manageable 🙂

Some nice damage with Hertz.
Some nice damage with Hertz.
Fire Dragon's Dragon + Fiend team.
Fire Dragon’s Dragon + Fiend team. Active: All received damage is reduced by 20%, lasts until no more Red runes are dissolved. When the effect is in place, CD will not recharge.

Red Dragon leader ability from video: When only Dragons and Fiends are in the team, team attack 300%. If additional effects are in place, there is a 25% chance Fire damage will increase by 50% (effect can be stacked).

Light Dragon likes racial harmony. Active: For 1 turn, attack increases according to the number of races in the team, max 2.25x.
Light Dragon likes racial harmony. Active: For 1 turn, attack increases according to the number of races in the team, max 2.25x.
Dark Dragon's abilities have already been shown. This is just here to display the awesome damage and healing.
Dark Dragon’s abilities have already been shown. This is just here to display the awesome damage and healing.

 

Journey to the West Amelioration ❤

No new Power Release for this patch, but Amelioration for one of the strongest series in the game is still great 🙂 JttW cards will generally enjoy a boost in Atk and HP.

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The immensely powerful JttW converters get upgraded again.
The immensely powerful JttW converters get upgraded again.

So now Ao Guang (and his mega double convert siblings) turns all Blue runes under him into enchanted. Additionally, the next CD will be reduced to 6? Not entirely sure what it meant, but I’m guessing it would be too OP to let his CD be PERMANENTLY reduced to 6.

Wukong active: For 3 turns, ignore defense of all mobs. For the 1st turn, team attack x 1.5.
Wukong active: For 3 turns, ignore defense of all mobs. For the 1st turn, team attack x 1.5.

Additionally, I think the article suggests Wukong’s leader ability gets upgraded too, to 80% damage reduction…

Daji, on the other hand gives boost to Atk and Rec as long as you dissolve 3 or more runes under her.

 

Interface and Quality of Life Upgrades ❤

New Guild missions.
New Guild missions.

Further changes have been implemented for guild missions. New missions and stages have been introduced, allowing players to gather materials in addition to obtaining the black keys when completing them!

New attack animations for the new Dragon series and XuanYuan series (claw swipe and sword slash animations).
New attack animations for the new Dragon series and XuanYuan series (claw swipe and sword slash animations).
Sword slash ._.
Sword slash ._. Pardon my England really.
New settings options to change graphics details and attack animations.
New settings options to change graphics details and attack animations.

 

The Official Video

Very good damage IF all the actives are used! The flaw I see would be that 20% damage reduction is not really useful in this team, especially if you have 2 of these actives D:

 

Sources:
February 13th news article on Patch 8.1.

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