This will mainly be a translation post regarding the upcoming version 8.1 patch for Tower of Saviors. Another long article which looks scary to even start translating. Regardless, here we go…
– All information about new features or cards and abilities are extracted from the news articles online. My input will only be deductions or guesses built upon those information.
– As with all translations, info may be lost or changed to a certain extent. This is mainly due to the fact that for the majority of the info, only a 1-sentence description has been provided in the article without video evidence of how detailed mechanics work. Thus, certain deductions have to be made on vague descriptions.
– The main article or source will be linked at the bottom of the post.
– Sources which were written in English and do not need to be translated will only be linked.
Brand New Areas to Explore
So for the first time ever, we are getting a new “map” at the “homepage”!! Swipe down from the normal page to access the new map. The castle on the top left hand side can be used to access the Guild interface, and will progressively enlarge (develop) as you level up your guild! The top right floating thingy is used to access PVP and multiplayer. Multiplayer spirits count will also be displayed above the PVP structure. The statue below is reserved for future events so stay tuned! More buildings and structures will come in the near future, along with many new features in ToS 🙂
New Series of Dragons
It’s been some time since we last saw a new dragon face. Now, a new series of dragons will arrive once again, but sticking to the current trend of racial harmony in ToS, they will enjoy bonuses with Gods and Fiends (ermm.. i forgot the new name for them).
Active: For 1 turn, Dragon attack 1.5x. Convert 5% of actual damage done by Dragons into HP recovered, max of 50% of max HP healed. Active and leader ability damage not counted.
Leader: If there are only Dragons in the team, for every combo 125% increased damage. (Do I see a Dragon Daji ._.)
Pretty good active really, since the drawback is minimal. Not often will you desperately need to heal the turn after a burst, unless in Transmigration where you have to use a same active more than once. Else, just leave this skill near the end of a battle, or whenever you have full HP and can take a hit or the mob next turn doesn’t have CD1…. the list goes on and as you can see, it’s pretty manageable 🙂
Red Dragon leader ability from video: When only Dragons and Fiends are in the team, team attack 300%. If additional effects are in place, there is a 25% chance Fire damage will increase by 50% (effect can be stacked).
Journey to the West Amelioration ❤
No new Power Release for this patch, but Amelioration for one of the strongest series in the game is still great 🙂 JttW cards will generally enjoy a boost in Atk and HP.
So now Ao Guang (and his mega double convert siblings) turns all Blue runes under him into enchanted. Additionally, the next CD will be reduced to 6? Not entirely sure what it meant, but I’m guessing it would be too OP to let his CD be PERMANENTLY reduced to 6.
Additionally, I think the article suggests Wukong’s leader ability gets upgraded too, to 80% damage reduction…
Daji, on the other hand gives boost to Atk and Rec as long as you dissolve 3 or more runes under her.
Interface and Quality of Life Upgrades ❤
Further changes have been implemented for guild missions. New missions and stages have been introduced, allowing players to gather materials in addition to obtaining the black keys when completing them!
The Official Video
Very good damage IF all the actives are used! The flaw I see would be that 20% damage reduction is not really useful in this team, especially if you have 2 of these actives D:
– February 13th news article on Patch 8.1.