[ToS] [Patch-Preview] ToS January Patch 8.0 Preview Article Translations and Information ^^

This will mainly be a translation post regarding the upcoming version 8.0 patch for Tower of Saviors. My bad for being so late this time round, but really I just got back from Korea 😀 The amount of new info from this patch is pretty huge, and complicated as well. As a result, take the information from this post with a grain of salt, since it could be totally wrong once we see what happens tmr (patch is scheduled 19th Jan 2015, tmr!). Regardless, here’s the translated article…

Note:
– All information about new features or cards and abilities are extracted from the news articles online. My input will only be deductions or guesses built upon those information.
– As with all translations, info may be lost or changed to a certain extent. This is mainly due to the fact that for the majority of the info, only a 1-sentence description has been provided in the article without video evidence of how detailed mechanics work. Thus, certain deductions have to be made on vague descriptions.
– The main article or source will be linked at the bottom of the post.
– Sources which were written in English and do not need to be translated will only be linked.

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Destiny with Xuan-Yuan :3

The main new series for this patch, and another major collaboration since the Disney series! After the patch, summoners can engage in new battles with the XuanYuan characters and also pull cards from the XuanYuan exclusive card machine (similar to the Disney one, only lets out cards of that series, so 100% platinum pulls!).

New stages featuring the XuanYuan characters will be introduced this patch.
New stages featuring the XuanYuan characters will be introduced this patch.
New card machine for the XuanYuan series! I have always thought it a pity that the superbly designed cardbacks only appear once when you pull them out D:
New card machine for the XuanYuan series! I have always thought it a pity that the superbly designed cardbacks only appear once when you pull them out D:
The new story mode stages will once again be located at the dragon icon ._. together with Zodiacs, Sealed Gods etc story stages.
The new story mode stages will once again be located at the dragon icon ._. together with Zodiacs, Sealed Gods etc story stages.

The article hints a XuanYuan-related special stage (might be an SM stage) on 26th Jan 2015.

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The 3 RGB XuanYuan characters.
The 3 RGB XuanYuan characters.

These 3 characters sort of work together. Firstly, their leader abilities are similar. Secondly, if 2 of the 3 are leader and ally, all 3 of them gets 130% Atk, Rec and HP.

Leader Ability: If there are only RGB members in team, team attack x300% if 3 or more colors are dissolved (exclude Hearts). If Hearts are dissolved, extra 50% chance of  150% team attack boost (stackable).
Leader Ability: If there are only RGB members in team, team attack x300% if 3 or more colors are dissolved (exclude Hearts). If Hearts are dissolved, extra 50% chance of 150% team attack boost (stackable).

Below are the actives of the RGB XuanYuan characters as from the released video.
Blue XuanYuan active: Convert 3 runes (Light and Dark runes get converted first) into Water runes. For every other Human card in the team, convert additional 2 runes into Water runes.
Red XuanYuan active: For 1 turn, she will not launch an attack (the video shows the other members still launching attacks). The next turn, RGB attack 200%.
Green XuanYuan active: For 1 turn, Heart runes dissolved elicit RGB runes effect.

As for Dark XuanYuan cards, the article reveals 2 of them, a guy and a girl ._. (I refuse to make up a name for them) Well in the screenshots below, the guy is the leader and the girl is the 2nd member.

As long as both guy and girl are in the team together, their attacks are x150%. But notice this bonus only applies to the leader guy and not the ally guy :/
As long as both guy and girl are in the team together, their attacks are x150%. But notice this bonus only applies to the leader guy and not the ally guy :/

From the stats, the girl is probably a Fiend, while the guy should be a Human. This team focuses on being a Human/Fiend mixed team. The article states that the guy can bring a multiplier for Fiends and Humans up to 3.5x when injured… which is rather vague. One of their skills reads: 40% less damage received for 1 turn. If Fiends and Humans are in the team, this effect lasts for 2 turns. So… depending on how the leader ability reads, this might be a good skill to lower self HP for more damage 🙂

When Light guy is leader, the girl changes element to Light... but no one knows what element she was to begin with.
When Light guy is leader, the girl changes element to Light… but no one knows what element she was to begin with.

So, the main focus here is that Light Humans might get a multiplier of 400%? But it’s quite vague whether this % includes the use of the Light guy’s active or other multipliers.. The Light girl lowers damage received by 60% D: Really now… I have given up on making excuses for damage reduction skills 😡

 

Sealed Gods Amelioration 🙂

I must say the Amelioration pace is picking up, since this series is really not that old.

YangJian gets reduced CD and bonus damage for dissolving runes below him.
YangJian gets reduced CD (2 turns less when entering stage, once only) and bonus damage for dissolving runes below him.
WenZhong enhances Water rune drop rate and also improves attack if runes are dissolved below him.
WenZhong enhances Water rune drop rate and also improves attack if runes are dissolved below him.

The other 3 which are converters receive the imba converting Ame that everyone loves 😀 So like Baphomet, they now convert the whole column below them as well!!

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OP.
OP.

Yea.. but I still question the usefulness of maxing SGB’s skill level. It’s simply a horrendous task, and he’s not a major upgrade from Baphomet. If you are Greek, you would probably be bringing a Pollux (much easier to max slvl) which already produces a ton of enchanted runes, and Greeks normally would not have any difficulty making enchanted runes in the first place. If you are Norse, you will have Odin-Loki. The only places he can shine in the current patch will be in random multiplier-based Dark teams, and cannot be used in recent immensely strong racial mono teams (Fiend/Human themed Dark teams). His main problem lies in that he’s a God, and the current meta ostracises Gods, meaning Gods have reached an all-time low amongst the races. We shall hope for the rise of Gods again (the last time I remember Gods being relatively strong was when Zodiacs were first released ._.), hopefully with the 7th Sealed God.

 

New Mechanism: Dragon Pulse and the Gems (or so I shall call them)!

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First of all, here’s the video featuring this new system… Frankly it’s pretty confusing.

So players have to collect them gems, equip them on team members before entering battle, fulfil some requirements as stated on the gems to fill that circular gauge. There are 3 types of mini-games released in patch 8.0. The one that is shown is the “chain” one.

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Chain game rule:
1) Drag across runes in the new game board and by dragging across 3 or more of the same color you dissolve them.
2) By dissolving 5 of the same color, you also dissolve all other opposing element’s runes.
3) By dissolving enchanted runes, all other runes of that color also get dissolved.

By obtaining higher scores in the mini-game, you will get bonus multiplier from the gem bonuses. So as shown in the video, 15629 score made the damage of the card jump by 2.5x from just this system alone 😀

Human Gem, increases equipped Human's attack by 20%.
Human Gem, increases Human’s attack by 20%.
A random Human's active ability gets reduced CD by 2.
A random Human’s active ability gets reduced CD by 2.

Apparently gems are either racial or element specific.

The gauge on the right side..
The gauge on the right side..

By fulfilling the conditions of the gems, you charge up the gauge. The gauge charges faster if more gems are of the same kind. When the gauge is charged full, summoners can save it till they want to use it. After dissolving runes, immediately mash that gauge as it shines to enter mini-game. You have 15 seconds to do what you want in this mini-game board, to gain more points and to preferably stock up on runes for your next turn!

Players can only enter mini-game TWICE every battle!
Players can only enter mini-game TWICE every battle!

Mini-game type will be determined before-hand by the kind of gems you equip on your members. More powerful and uncommon gems can be obtained via future rewards and stuff.

 

Interface and Quality of Life Upgrades ❤

The new ToS icon in the stores...
The new ToS icon in the stores…
The backpack now has a button to access your gem storage.
The backpack now has a button to access your gem storage.
Equipping gems can be done by editing your team the usual way. The button above "ok" lets you change the equipped gems.
Equipping gems can be done by editing your team the usual way. The button above “ok” lets you change the equipped gems.
Swipe left when preparing for battle to check your equipped gems!
Swipe left when preparing for battle to check your equipped gems!
You can now choose which Guild Missions you want to complete.
You can now choose which Guild Missions you want to complete.
After comleting ALL Guild Missions of the day, there is a chance to trigger a 6th mission which rewards 20k gold and 2 keys :P
After completing ALL Guild Missions of the day, there is a chance to trigger a 6th mission which rewards 20k gold and 2 keys 😛
Summoners will now be able to see unknown evolve elements for a card. And by pressing that "?" bubble at the top right corner...
Summoners will now be able to see unknown evolve elements for a card. And by pressing that “?” bubble at the top right corner…
you can find out how to get it.
you can find out how to obtain it.
Transmigration is finally getting an update!
Transmigration is finally getting an update!
Crazy attack animation from Odin in this new transmigration stage.
Crazy attack animation from Odin in this new transmigration stage. I see lag.

– Cards with 2 skills will now be prompted the skill that has leveled up when feeding similar-skill-cards for skill leveling.

– In multiplayer mode, players can now access and check their past season’s records.

 

The Official Video

The video shows the new series’ RGB combo cards!

 

Sources:
Forum post about January 16th news article on Patch 8.0.

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2 thoughts on “[ToS] [Patch-Preview] ToS January Patch 8.0 Preview Article Translations and Information ^^”

  1. dam thx for your translation :DD crap,,,, i just got used to old transmigration lvl 48… and now they change it .DDDD oh jesus 😀

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