This will mainly be a translation post regarding the upcoming version 7.3 patch for Tower of Saviors.
– All information about new features or cards and abilities are extracted from the news articles online. My input will only be deductions or guesses built upon those information.
– As with all translations, info may be lost or changed to a certain extent. This is mainly due to the fact that for the majority of the info, only a 1-sentence description has been provided in the article without video evidence of how detailed mechanics work. Thus, certain deductions have to be made on vague descriptions.
– The main article or source will be linked at the bottom of the post.
– Sources which were written in English and do not need to be translated will only be linked.
Big Bang stages will return soon, and together with them, a series of improvements to the Big Bang cards (maybe the band members need a better reason to use themselves in battle :P). In the official video linked at the bottom of the article, several interesting features are shown. Firstly, by completing Master or Grandmaster stages with the appropriate Big Bang member (not known if he has to be leader), there is a chance for him to attain a new skin. By completing stage achievements, players can accelerate this process.
Well, the above boss has not been seen before, so I guess you have to bump into him (only when you bring G-Dragon along for the G-Dragon stage will he have a chance of appearing, probably), defeat him and then get this skin.
Big Bang members can now be PR-ed!
Not sure how this element can be obtained, but it’s probably gna be from the stages.
Their leader ability stays the same, 200% attack for their color, and 50% corresponding color effect for Heart runes. However, their actives now turn runes into enchanted versions.
If you are lucky, you can turn half a board into the runes you want with just a single, low CD skill!
PR Paladins, finally
PR element for Paladins will be Memory Travaler (as with other normal Humans, Big Bang members are too awesome to be counted as NORMAL).
It says: Deal 15x Earth element damage that ignores armor. If this damage kills the enemy, 100% to trigger Paladin’s team skill for the next turn. So what’s the Paladin team skill? So there is a crit chance between 15% to 25% (depends on number of different Paladins in team, 3 = 15%, 5 = 25%) for each Paladin per attack. This effect makes it 100% crit for the next turn. However, this crit effect is counted per Paladin, so I am unsure whether the 100% crit applies to all Paladins in the team or only to PKoE.
As for PQoW, the active now decreases damage taken to be decreased by 60% for 5 turns, and damage received during the first turn after the skill activation cannot deal a killing blow to you.
PKoL’s leader ability seems to have been boosted, but no numbers have been provided. Active now heals you to full and deals damage with any overheal (maybe it heals according to your max HP). PKoD’s leader ability now provides a max of 350% attack the lower your HP is.
Active: For 1 turn, Water attack increases based on the number of different races in the team, up to 200%.
Leader: Beast attack 250%
Amelioration for Easter Elves
Easter elves will receive major boosts to their Recovery stat, and also receive improvements to their active skills.
Ame IV Magness now causes the chance of Heart runes drop for her column to be raised to 25%.
Yvette’s active now leeches 50% of attack as HP instead of 20%, allowing for more damage with overheal (Diablo team).
Yidhra now deals 110% of damage dealt in the past 2 turns instead of the old 70% of 3 turns. Definitely helps alot, especially in stages where you cannot survive long enough for Yidhra to be useful ._.
Isabel’s active CD seems to have been reduced by 3 upon entering a stage, making it easier to stall for her active (first time only).
Other new features added…
So it seems every player can have 2 cards set as ally for other players to choose from in ally select! The first one would be the usual ally portrait, while the other will be determined by your last used leader card. Do take note that though these 2 allies will be displayed as 2 different options in ally select, once 1 of the 2 cards are used as ally for battle, the other will also disappear from the ally select screen until he/she logs in again!
Not really sure what impact this has on the game, but it does add some depth to the ToS lore.
The much awaited official video
– Forum post about November 14th news article.