[FF14] [Guide] FF14 2-Star Crafting and 100% HQ

***A new post regarding macro rotation for 40/40 1* mats is now up @ 40/40 1* Mat Rotation 2.0. Do check it out if you have been using the old rotation!

This is a writeup from a long time ago, but since there hasn’t been many changes made to crafting, the information might still prove useful for many crafters out there. However, I am by no means a full-time crafter, and i definitely do not have all crafts maxed out. Therefore, I am limited in terms of crafting skills that I can use for maximizing effectiveness. On the bright side, it also means that what is described below can be achieved with alot less work and investment into crafting than some of the other methods out there. Hope you like it and find it useful!

For anyone who has done crafting in FFXIV but did not put much effort and time into researching the stats needed for 100% HQ, or has absolutely no clue what/how 100% HQ can be done, here’s some of my experiences with regards to this matter.

 

What is 100% HQ?

In FFXIV, crafting is done with 2 progress bars, one for craftsmanship, and one for quality. The progress made on the quality bar will determine the percentage chance for a HQ product at the end of the craft. Thus, a 100% HQ rotation used is simply using crafting skills in a specific rotation, and obtaining a full bar in quality, while at the same time, successfully crafting the product before durability goes below 0.

The reason why this is significant is that even though HQ products can be made at quite a steady rate even with less stats than what I displayed before, the normal method is through a combination of skills that rely on RNG, like Hasty Touch, Tricks of the Trade (ToT), rinsing and repeating before finishing with a Byregot’s Blessing (BB). Even with Steady Hand 2 (SH2), Hasty Touch is at 80% success rate for a 100% increase in quality = RNG factor 1. For ToT, only “Good” procs allow you to use it to replenish 20CP = RNG factor 2. Without enough procs of Hasty Touch (HT), BB will not be very effective and without enough ToT activations, you might not get enough durability back to spam more HTs, or worse, miscount the amount of CP you have left and end up failing the synthesis altogether. Yea, failing synthesis sounds stupid, but trust me it’s very easy to lose count of the CP needed for the finishing sequence, especially on 40/40 durability mats.

 

Minimum Requirement in Stats Needed for 100% HQ Rotation

Nothing much to explain here, black and white figures. Craftsmanship 357, Control 344, CP 355. This applies to the specific rotation I use for my 100% HQ. I do not have enough CP so I use CP food to achieve 355. When melding, do remember that you can leave ONE of the stats slightly below the requirement and make up for it with food.

 

Minimum Cross-class Skills Needed for 100% HQ Rotation

50 Weaver for Careful Synthesis II, 50 Carpenter for Byregot’s Blessing, 37 Culinary for Steady Hand II, 15 Blacksmith for Ingenuity and 15 Leatherworking for Waste Not.

Careful Synthesis 2: 100% chance for 120% craft progress, one of the best synthesis skills since it requires 0 CP, and automatically has 0 RNG involved, allowing it to be used outside of SH2 charges.

Byregot’s Blessing: OP crafting skill. Single best quality skill by a mile. Anyone keen on crafting higher level stuff should work on getting this skill. Your eyes will pop when you see quality increases by 2000+ one of these days.

Steady Hand 2: After learning and using this skill, I get the same feeling I did when I forced myself to get to Black Mage 26 for Swiftcast. Might not seem that needed at first or second glance, but once you learn it and start using it, you will feel like all the time spent to get it was sooooo worth it. 70% to 80% chance on HT is A LOT of difference, and in our case here, it makes Basic Touch 100% success. Imagine if you only have Steady Hand I, you will need to use Standard Touch (80% quality skill) for a no RNG quality increase, and that requires 14 more CP per try. Good luck with getting 400+ CP on your character… which is impossible.

Ingenuity: One would not realise the importance and usefulness of this skill until he/she crafts a twinthread or higher item. Drops the item level to your own level and increases quality gain by a significant amount, and even more so for synthesis progress! Try it and you will be surprised how much durability you can save just by popping this skill before completing a craft.

Waste Not: Often deemed as useless, since Manipulation is better for durability issues most of the time. I agree with that as well, but in our case, we cannot use any other durability skills, simply because of the CP restrictions. The skill description says half durability use in 4 turns, but in actual fact, if you only use it once in your whole rotation, having the effect up for 3 turns is the same. Completing the craft at 0 durability or -5 durability doesn’t make a difference. At 56 CP cost, it’s the only one we can use to add 2 durability turns to our rotation.

 

The Rotation

In fact, there a few rotations that can be used to achieve 100% HQ. Different ones require slightly different stats and cross-class abilities as requirements, so choose yours accordingly, the one which is closest to what you possess currently.

Inner Quiet > CSII > Waste Not > SH2 > Basic Touch x 5 > Great Strides > Steady Hand > Ingenuity > Standard Touch > Great Strides > BB > CSII x 2

One might ask, is it really 100%, since it looks like it barely achieves the goal. What happens if I get a POOR on my BB turn? Well, I personally have not experienced that before, and I too, am rather fearful of that chance. I am not 100% sure whether it will still be 100% in quality bar if that occurs (one should never underestimate how much GS + BB combo can do), but I can safely tell you that by using 2 HQ mats along with the other mats needed while crafting, odds can be overcome.

 

Example Given

Vanya Robe of Healing. For me, I will simply synthesize a NQ vanya silk by using ING and CSII. Next, Vanya Robe Lining is 80/80 durability, and that’s what our rotation is made for. HQing this robe lining should be a breeze with our rotation, and further gives you the confidence in the 100% HQ method. Finally, put all the mats together and tada, HQ Vanya Robe of Healing is made.

The question here is, which other mats should I use as HQ mats for the final step? Personally I use those that I can make myself from simple NQ mats. Yes I am referring to Twinthread. Why buy the HQ mats from other professions and pay them processing fee (the amount they charge more than the cost of mats) when I can make my own weaver HQ stuff and use their cheap NQ ones!? And then you ask, so how do I reliably HQ Twinthread?

 

40/40 Durability Mats Make me Mad

Tbh, this was the main reason why I thought of posting on this topic. There are many guides around on the topic of 100% HQing 80/80 Durability i70 stuff already, so it seems I’m just repeating. But when I search for 100% HQ i55/70 40/40 mats, or specifically TWINTHREAD, nothing comes up. After a long search, I deduced it is impossible to do it, and slowly, I realize it’s true. With only 40 durability, there is no way we can have enough Inner Quiet stacks into the rotation with only WN, but by using Manipulation, we will still not be able to achieve 100% quality through the use of BTs alone. But there must be at least a best possible way to do it in a fixed rotation, or rather, how high of a percentage HQ can we achieve if we use a fixed rotation?

 

The Rotation, for 40/40 Mats

Really, only bother with this when you are looking at ilvl 55 and above stuff. But actually, using this method will 100% hq 40/40 mats of lower item levels, so why not?

Inner Quiet > SH2 > BT x 2 > Manipulation > BT x 2 > SH2 > Ingenuity > Standard Touch > Great Strides > BB > Standard Synthesis

HQ %: ~75-80%
Fail %: 0%

This is done using the same stats for the Vanya stuff, however, only CP and Control must be at that specific figure as described above. Craftsmanship, on the other hand, can be as low as 296 to pull this off. I generally use this all the time now to craft my Twinthreads, since I can macro the rotation up and stop being stressed over Twinthread, pressing left and right over HT/ToT all day… But if you are a perfectionist and want all HQ, well, go ahead and try the HT RNG method then. I’ve tried both and I would say the yields are similar. When HT procs do not go well, which happens quite often for me, it’s a NQ for sure. And you waste so much time and energy going through the “HT/ToT/hoping for success and procs/screaming cos of repeated 80% success chance failures” rotation.

***A new post regarding macro rotation for 40/40 1* mats is now up @ 40/40 1* Mat Rotation 2.0. Do check it out if you have been using the old rotation!

 

Conclusion

The hidden message from this post: I’m lazy, and so are most serious crafters. If we can guarantee 100% HQ on something, we will use that method. If we can get by with 80% HQ rate on smaller stuff like Twinthread, we will (or at least I WILL) happily macro it and enjoy chatting with friends while semi-afk crafting mats.

**I mentioned “Macro” in my Twinthreads section, but I have to remind you, though both rotations are fixed, I DO NOT recommend using a macro while crafting the main items like Vanya and stuff. This is to prevent accidental delays/lag that will skip certain steps if the animation from a previous step somehow has not finished. Only use macros for making mats like Twinthread or below, or the mats in your respective classes.

***The reasons why I simply made NQ Vanya Silk in my example given:
1) There is no need to HQ it at all, since the next step that uses it up is a 80/80 step and I can HQ it no matter the mats used anyway.
2) Vanya Silk is a i70 40/40 mat and is a pain in the *** to HQ. Twinthread is already hard enough to HQ reliably, let alone an i70 version of it.

I hope I have answered most of the questions I raised :/ And I hope this helps fellow crafters in FFXIV! Though I cannot find any guides on 100% HQ 40/40 mats, I DO NOT doubt the existence of them, or other rotations with higher HQ% than mine. If you are aware of one, please kindly share with me and others. Thanks!

This article was written back in 2013, and stuff like 3-star recipes and i70 crafting weapon has been introduced. I hope to have the time to delve deeper into crafting again (since my return i haven’t been crafting much), and hopefully share more about the “new” crafting stuff ^^

 

Sources:
http://www.reddit.com/r/ffxiv/comments/1p8t6q/the_100_hq_0_rng_2_star_rotation%5D(this
http://www.reddit.com/r/ffxiv/comments/1mh6um/crafting_guidetheorycrafting_dont_let_crafters/

Advertisements

2 thoughts on “[FF14] [Guide] FF14 2-Star Crafting and 100% HQ”

Leave a Reply

Fill in your details below or click an icon to log in:

WordPress.com Logo

You are commenting using your WordPress.com account. Log Out / Change )

Twitter picture

You are commenting using your Twitter account. Log Out / Change )

Facebook photo

You are commenting using your Facebook account. Log Out / Change )

Google+ photo

You are commenting using your Google+ account. Log Out / Change )

Connecting to %s